If you’re new to the idea of a Steam Box, imagine having
dedicated hardware in your living room that was produced by Valve and runs
Steam in Big Picture Mode on a Linux OS. Sound enticing?
Let’s examine what we know. In an exclusive interview with The Verge, Gabe Newell gave more information on the Steam Box than ever before.
He talked of the Steam Box hardware, the user inputs, the ecosystem, and what
they plan to do with the living room. If you think it all stopped with Valve
releasing a small computer for your TV, you’re dead wrong.
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| Valve hardware prototype from and employee's Twitter last year |
Steam Box is a strange, hybrid creature, one that becomes more
and more appealing as details about it emerge. Though it’s true Valve is
building its own, proprietary hardware, it is allowing and even pushing other
hardware manufacturers to come up with competing designs. Gabe’s philosophy of
“good, better, best” allows room for a multitude of devices.
“Good” would see a local, high speed streaming device, a bit
like OnLive without the internet, or the NVidia’s Shield and be lower cost,
Newell’s measures around $99. “Better” boxes would have a dedicated CPU and GPU
so things are done locally and would cost about $300. And “best” is whatever
the consumer would pay for that OEMs deem marketable (water cooling, bigger
hard drive space, optical drives, smoke machines, etc.). One such “best” product
seems to be the Piston from Xi3, featuring a speculated $999 price tag. Gizmodo has a nice 360 degree interactive photo of the device as well.
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| Image of the Piston from Xi3. Photo by Polygon |
This hardware-agnostic software platform idea is thoroughly
in the wheelhouse of the PC and mobile space. The idea with Steam Box is
similar to Windows 8 in that Microsoft released the Surface to try and fail
at convincing people to give their software a try and hardware
manufacturers something to base sales projections, hardware designs, and risk
models on. Valve’s Steam Box will focus on what it thinks the public wants,
while simultaneously providing hardware designers with an argument for why a
mini-gaming rig in the family room is worth the multi-million dollar
manufacturing investment.
This openness is starkly different from what we see today in
the console space. Single-party hardware and operating systems dominate our
TV-centric gaming space with no open source solutions. This means strict
quality control, unified hardware and peripherals, and that quality is kept
about even for every game. If I play Skyrim on my PS3, take it out, and play it
on someone else’s PS3, I’ll see identical quality. That may not be true with
Steam Box, as hardware may differ. Though this will no doubt prove to be a
confusing and frustrating mess if Steam Box takes off, the free market should
dictate that the products the consumer deems the best will rise to the top and
MadCatz’s lame attempt at a PC controller will fall.
So is Steam Box even competing with consoles? Will it factor
in to gamers’ decisions when they pick which next gen console they want? Will
it detract from PC gaming sales? The answer to these questions is yes. Steam
Box is the bridge between consoles and PCs, and will no doubt compete with
both. The historical data does not side with Valve. No hybrid device has ever
really made it in the gaming sector. Half phone, half console, the Nokia N-Gage
and Sony’s PSP phone both failed. Mobile gaming device with streaming, Sony’s
PSP Go failed. Internet gaming streamed to your TV, OnLive failed. So should we
even have faith that Valve can pull a rabbit out of their hat?
Yes. Here’s why.
The console market has stagnated. The last big innovations
included online multiplayer, high definition graphics, cloud saves, and motion
waggle. I can almost guarantee that at this year’s E3, Microsoft and Sony will
announce their next gen consoles and they’ll feature better graphics, higher
resolutions, more support, online capabilities, and some form of motion input.
And that’s absolutely fine, but it’s more of the same. Steam Box offers
something that none of these platforms seem to see the potential in — user generated content and configurability.
Not just levels in Little Big Planet or choosing your console color. I’m
talking mods, differing controllers, hardware choices, and ecosystems players
can thrive on. Did you know some people make a triple digit income based off of
selling in-game items on Steam? Yes, one days, hats can buy you this too:
Did you know Valve loves that idea and values those community members? Hell, toward his interview, Gabe even mentioned trying to find a way to reward players for being better and creating a better gaming experience by simply being pleasant. They’re practically begging for your input.
Speaking of input, Valve is also looking at different controller options. Motion, Gabe thinks, is a moot point and one that cannot be pushed much further. Biometrics is something he has talked about consistently for the past few years and it seems they’re getting closer to figuring out how to incorporate your unconscious body signals, the way your hands grip, your heartbeat, where you’re holding the controller, all of that into the gameplay. Of course it would be up to developers to add support for that stuff in, but simply having the option is a great idea.
One final, killer feature is the potential for multiple
screens. Gabe mentions potentially eight monitors, eight different controllers,
and a consistent, great experience to all players. That’s incredible. Imagine
having one Steam Box set up at a LAN, everyone brings their controllers and
monitors, and games without having to step over cords or buy card tables and
hubs at Walmart. And that much hot air being blown into a room full of competitive gamers does not for a fragrant abode make. Even just having the option of taking your game from your
living room TV to your bedroom TV without having to stop the game would be excellent.
Let’s take a step back. This article has rambled on for over one thousand characters about how great Steam Box could be. All of this hubbub is assuming Valve meets their commitments and the public deems the product a worthy one. Though these ideas are great, implementation could kill them. Newell mentioned $99 “good” consoles and $300 “better” consoles, but would gamers want that? Will a PC gamer buy a Steam Box instead of a gaming rig now, and at what price point does it tip from cheap gaming PC to overpriced console? If faced with the decision of a PS4 or a Steam Box, are the features and price competitive enough to make a dent? For the sake of gaming innovation, I hope so. One of the other downsides I see is the strict EULA Steam has in which if you do not agree, any games you’ve purchased on Steam are locked away from you. Would that then turn my Steam Box into nothing more than an HTPC?
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| TF2 running on Valve's prototype Steam Box. Image from The Verge |
The grandiose ideas behind the console, potential
implications, and new shiny gadgets to play with are all quite exciting. If it
were any company but Valve, I’d be skeptical, but they were right when they
thought of a platform to download your games on the internet, integrated cloud
saves, and unified user-created items in a central hub; perhaps they’re right
now. Either way, as the year rolls on, I’m sure we’ll see more Steam Box
hardware details, pricing, and controller details at E3 and GDC. Hopefully as
the frankenconsole comes into focus, it remains as enticing as it is right now.






