Wednesday, July 25, 2012

Resident Evil 6 Preview SDCC 2012

For full disclosure, I have not indulged in a Resident Evil game since Code Veronica on the Dreamcast. Things have changed in my extended leave of absence. The Resident Evil 6 characters, backstory, and gameplay have all changed and grown since the Dreamcast title. Now after many years I'm back to preview the latest numerical title in the series -- Resident Evil 6. I was lucky enough to play the demos for not only Chris Redfield, but also Leon. I did not have the time to play as Jake, unfortunately.

The two demos are strikingly different, Chris's taking on a more action shooter feel and Leon's section feeling more like a survival horror game, and seems to confirm what we already thought the game would be. I have no problem with the way that Chris's section feels or plays, though it did take me a bit to learn the controls, but it feels so much less like a Resident Evil game than I am used to. Perhaps that is due to me taking so much time off the Resident Evil series, but it feels to me like if I didn't know the title of the game, Chris's section could easily be a completely different IP, whereas Leon's definitely feels like a Resident Evil game. That's not necessarily a bad thing, as most series aren't afforded the opportunity to stick to the same formula and be successful long-term, but I think it's certainly interesting.

The gameplay for both sections felt great and responsive, even if they did feel like two completely different games. Most objectives were conveyed clearly, though the boss battle in Chris's section could have used a health bar for the boss or something, as I had no idea if I was doing the right thing or not. I also wish I had more time to figure out the health/inventory system for both as I had healing items on me, but was having a tough time using them. That's an issue that could be (and most likely will) cleared up by a tutorial level.

Overall, the title seems to be coming along swimmingly and will provide a zombie apocalypse experience you know and love as well as some you're not expecting. Kind of like Sonic Generations except without the strange gateway level.

Look for Resident Evil 6 on shelves October 2, 2012.
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